Minecraft Killing the Ender Dragon Again Give Half the Levels

The ender dragon is one of the two bosses in Minecraft, the other beingness the wither. It lives in the End, and is usually considered the final boss of the game, despite it being added first‌[ JE simply ]. The dragon is a highly predictable boss to fight as its downfall grants the player admission to the End's outer islands, via an end gateway portal. Information technology also activates the go out portal and allow the histrion to return to the Overworld.

Contents

  • ane Equipment checklist
    • 1.1 Sword
    • i.2 Axe
    • 1.3 Bow
    • 1.four Crossbow
    • 1.5 Armor
    • 1.6 Pickaxe
    • one.7 Nutrient/Healing
    • ane.8 Potions
    • 1.ix Ender pearls
    • 1.x Blocks
    • 1.eleven Ladders
    • 1.12 Water bucket
    • 1.xiii Beds
    • 1.14 Optional items
  • 2 Journey to the portal
    • 2.1 Stronghold
      • 2.1.one Triangulation
      • 2.1.two Accurate positioning
    • 2.ii Stronghold navigation
    • 2.3 Portal room
  • 3 The fight
    • 3.1 Inbound the End
      • 3.1.1 Terrain
      • three.i.ii Backups
    • 3.ii Destroying the end crystals
      • 3.2.one Shooting
      • iii.2.2 Climbing
    • 3.3 Killing the dragon
      • iii.3.1 Healing
      • 3.3.ii Dragon's jiff
      • 3.3.3 Attacking
  • 4 Alternative Strategy
  • 5 The rewards
    • 5.i Feel
    • 5.2 Dragon egg
    • five.iii End gateway portal
    • 5.4 Get out portal
  • six The rematch

Equipment checklist [ ]

Defeating the dragon requires a lot of preparation, as the just way back from the end is by either killing the dragon or past dying. Make sure to have everything in your inventory before jumping through the portal!

Here is a list of items that can exist useful to take with you:

Sword [ ]

The sword (ideally diamond or netherite) is used to impairment the dragon on its perch equally it is immune to arrows at this time. A secondary use is for provoked endermen.

Enchanting the sword is highly recommended. Sharpness is useful for increasing damage to both the dragon and endermen. While Knockback is ineffective against the dragon, information technology is helpful against endermen. Fire Attribute makes endermen more difficult to bargain with since they teleport upon taking damage for every burn down tick. Looting does not help you with the fight but enhances ender pearl drops.

Axe [ ]

The axe (also ideally diamond or netherite) may deal more damage‌[ JE only ], but it isn't mostly recommended in either version. in Java Edition, this is because of its pretty slow recovery.

Bow [ ]

The bow should exist the player's master weapon; both for destroying the end crystals, and against the dragon while information technology is flying through the air. You should bring two to three stacks of arrows or the Infinity enchantment, though with enough practice you can become by with far less.

If yous get the chance to collect some snow blocks in your travels, it'south a good idea to hang on to them until you either get Infinity or the ways to craft or buy a large quantity of arrows from fletcher villagers. If you reach the cease portal with only limited ammunition, yous can salve your arrows for the dragon, and utilise snowballs to destroy most if non all the End Crystals. Prior target do is e'er a plus, though the rapid rate of snowball throwing can brand upwards for inaccuracy if you brought enough. Thrown eggs, and even ender pearls, tin be used the same mode confronting end crystals, but the indicate is to utilise something easier to obtain than arrows, not harder. Pearls, though valuable, practise teleport y'all to the top of the obsidian tower afterward destroying the stop crystal, if that is where you want to be, assuming y'all don't miss and teleport to somewhere yous don't want to exist.

Having the Ability enchantment on your bow profoundly increases harm against the dragon, so it can come in handy. You lot may need poison to throw at the dragon.

If y'all get the chance to collect a supply of glowstone or glowstone grit, yous tin can arts and crafts arrows into spectral arrows. While this makes no difference against the Ender Dragon or End Crystals, you terminate upwards with twice equally much ammo.‌[ Java Edition but ]

Crossbow [ ]

If the role player does non desire to use a bow, a crossbow is a bang-up culling. The advantages of a crossbow are that it has a longer range and tin inflict more than damage than a regular bow. Even so, a crossbow cannot exist enchanted with Infinity, so it is possible to run out of arrows while using information technology. Yous tin also cannot enchant a crossbow with power but you lot tin can enchant a bow with power which makes a bow deal more harm. On the plus side, with the Piercing enchantment the arrows fired tin can pass through non-mob entities, so it is possible (although difficult) to destroy multiple stop crystals with a single shot. Fireworks are not recommended since they do not destroy the end crystals and don't deal whatever harm to the ender dragon. Alternatively, Multishot tin can greatly increase your hit charge per unit while the dragon is circling high around the tops of the towers, where information technology is usually a waste of arrows to even endeavor with a bow or ordinary crossbow.

Armor [ ]

The ender dragon has an set on strength of fifteen ♥ × seven.5 with its head on difficult difficulty. Information technology is the fourth strongest direct attack of whatsoever hostile mob, topped by the vindicator, the atomic number 26 golem and the ravager. In Bedrock Edition, it is tied with the wither'southward dash attack making it the fifth-strongest. Therefore, the player should wear a total set of diamond or netherite armor enchanted with Protection IV. Netherite armor also helps negate the ender dragons strong knockback because of its natural knockback resistance. Wearing enchanted armor increases your chances of not dying, merely information technology isn't necessary. Wearing an unenchanted full iron set reduces the damage on loftier difficulty to virtually ten ♥ ♥ ♥ ♥ ♥ , a diamond or netherite set reduces it to five ♥ ♥ ♥ .

Since 1 of the hardest damage to avoid during the fight is fall impairment, Feather Falling Four on the role player's boots can be critical. Thorns is also recommended, because information technology amercement any provoked endermen when they assail the thespian. The ender dragon can likewise deal incredible knockback, which the knockback resistance of netherite armor can somewhat mitigate.

Pickaxe [ ]

When the role player enters the End, they might spawn underground, so some kind of pickaxe is vital to mine through end stone to accomplish the surface. Having a regular diamond pickaxe is just fine, you lot can enchant it with Efficiency to dig your way free faster. A diamond pickaxe with Silk Touch is necessary to reclaim an ender chest.

An fe pickaxe (or fifty-fifty rock) is enough if you are not going to mine additional endstone and if yous have brought plenty building blocks.

Food/Healing [ ]

Every bit y'all are going to receive a lot of damage from the dragon or the endermen, healing items are critical to survive the fight. The higher the difficulty, the more food/healing you are going to need.

You should bring at to the lowest degree one stack of nutrient items to foreclose starving and allow for quick regeneration.

Also, potent healing potions and extended regeneration potions can bail yous out of low-wellness scenarios speedily. Information technology is recommended to convert them to splash potions to skip the drinking fourth dimension.

Potions [ ]

Potions are extremely useful in the fight to heighten the player's performance. Aside from the already mentioned healing/regeneration potions, here are some more potions to bring to the end:

  • Boring falling potions are helpful, because they negate the fall harm of the dragon's knockback power. Yet, a bucket of h2o can serve the aforementioned purpose. Because of the slow autumn, you lot also have more than time to react in instance your are kicked off the island, so you tin can save yourself with an ender pearl.
  • Dark vision potions can be dainty to have, considering the end is dark and it helps you see better. Withal, end stone'south brilliant texture contrasting with obsidian, endermen and the dragon's darker textures makes this optional, although you may confuse the voids' darkness with enderman.
  • Strength potions heave your melee damage against the dragon and endermen.
  • Leaping potions and swiftness potions can be used to heave the player's movement during the fight.
  • Poison potions and harming potions can be used to damage the dragon when it perches down or in the air.

Ender pearls [ ]

Ender pearls are extremely useful to accept in the End. The player can utilize them to become up to the tops of alpine towers, or if the spawn platform is away from the island, the thespian can use them so that they don't take to waste their blocks.

Pearls tin too be used to salvage yourself from getting kicked of the island or fall impairment. Unfortunately, pearls don't fall faster than the role player at most velocities, so throw the pearl straight downward effectually 1 2nd before you would hit the ground. Withal, ender pearls crusade damage to the player and has a slight hazard of spawning an endermite, a hostile mob that deals impairment to you on contact.

If you get knocked high in the air with a slow falling potion active, you can also use pearls to apace return to solid ground.

Blocks [ ]

Blocks can be useful for climbing up the towers or to colonnade upward in gild to become a better angle to shoot the stop crystals. You might too take to bridge over from the spawn platform if you do non have any ender pearls. Harder blocks, such every bit cobblestone, are better than softer blocks such equally netherrack, which is also unremarkably used as it is easily obtainable. End rock, which has the additional do good of being dragon-proof, tin can as well be used for this. It is recommended to use blocks to climb the taller towers and just shoot the finish crystals on the brusk ones from the ground. However, the player might build to the height of the towers that have cages around the end crystals. Alternatively, they can throw an ender pearl to become to the tiptop. The player tin can cull to use blocks or ender pearls to span to the central island if they spawned on an obsidian platform exterior of the main island.

Y'all should bring several stacks of blocks because mining endstone is wearisome, especially without a tool enchanted with Efficiency.

Ladders [ ]

Ladders can be an alternative to blocks to climb the obsidian pillars as the player does not demand to break the ladders to become down. Ladders are mostly easier to identify down unlike blocks in which case the player must spring every time. Ladders tin can also exist used to forestall autumn damage, but this is hard, and should merely be replaced with a h2o bucket to foreclose autumn damage.

Water bucket [ ]

A h2o saucepan is extremely useful to have when the thespian fights the dragon, and even earlier the fight begins. It can be used to put out lava that is encountered while looking for the stop portal. In the Cease, if the player falls off a belfry and doesn't have enough ender pearls or deadening falling potions, players can attempt to place a water bucket below their feet but below they land (water bucket MLG). H2o can also help them bargain with provoked endermen. If an enderman is pursuing the player, dump the h2o at their feet (or yours) and the enderman takes damage and teleports away. The water as well neutralizes the enderman on Coffee Edition, causing information technology to ignore the player once again.

H2o buckets are another alternative to go to the superlative of towers, although this requires a little grooming.

It is as well possible to use several water buckets to make a infinite water generator and overflowing big parts of the island. This gets whatsoever endermen out of the way and removes the demand for tedious falling potions or water bucket MLGs.

Beds [ ]

Beds can exist extremely useful for dealing large amounts of damage to the dragon. Placing them down when the ender dragon is on the portal and blowing them up removes upwardly to one/5 of the ender dragon's health. Although this is a good strategy it is extremely dangerous and y'all have to exist careful. The main way to non have damage is going inside the ender portal, placing a bed, putting a block side by side to that bed and then right-clicking. Doing this negates the damage to 0 every bit the explosion does not become down to striking your legs and the block you placed prevents your head from beingness hit.

Alternatively, end crystals may be used in identify of beds. If you place several end crystals on the portal, wait for the dragon to swoop down and perch on the portal, so shoot the crystals with a bow or throw a egg/snowball at it. The dragon takes the explosive harm, plus ten extra points of damage if the crystal was destroyed while the dragon is charging from it. This is significantly safer than using beds, and cease crystal explosions don't create fires that beds do. Notwithstanding, stop crystals are more expensive than beds, and it causes significant damage to the terrain.

Yous tin as well use a bed to set your spawnpoint in the overworld just before you spring through the portal, which allows you to render quickly in case of death.

Optional items [ ]

In that location are more items that are useful in the end, but are not needed to beat the fight:

  • A torch to collect the dragon egg afterward the battle
  • An ender chest to bring boosted items into the end. Note that yous can only reclaim the chest with a Silk Touch pickaxe. As the ender chest inventory can be accessed from any dimension using any ender breast, yous can also use it to protect valuables such as the dragon egg or any boodle you might notice.
  • Empty glass bottles to collect dragon's breath
  • A carved pumpkin which prevents endermen from getting aggressive
  • Iron blocks to build an iron golem, which deals with the endermen
  • Tridents are good weapons for the fight as well, merely they should accept Loyalty. Y'all can also use Riptide to boost yourself up with the help of a water bucket. Note: If your trident goes into the void, information technology does non return fifty-fifty if it is enchanted with loyalty.‌[ Java Edition only ]
  • Having a totem of undying in your offhand saves you from death one time. This can be helpful if things go incorrect, but note that totems don't protect from falling into the void. You tin can become totems of undying from killing an Evoker.
  • Having forest can allow you to craft chests which tin can ultimately permit you to craft shulker boxes from the shulker shells that y'all get from end cities.
  • If y'all are going to explore the outer islands in search for terminate cities, bring some firework rockets. In one case yous find elytra, you can fly back domicile without having to accept a gateway portal. You can besides bring an anvil, a Mending book and an Unbreaking III book to instantly enchant your elytra, giving you extended flight time and an option to repair them past killing endermen.
  • If y'all are playing on Bedrock Edition, you can brew potions of harming, put them in cauldrons, and brand tipped arrows of harming which can increase your damage to the dragon a lot. Note: tipped arrows are not affected by Infinity.

Journeying to the portal [ ]

All players begin the ender dragon fight with eyes of ender, because they are needed to locate and actuate the finish portal, which is found in a stronghold. To make i, you need i ender pearl and 1 slice of bonfire pulverization. You need to gear up bated 12, because you lot need upwards to 12 to activate the portal, and y'all likewise need a few extra eyes to find the stronghold.

Stronghold [ ]

To observe the stronghold, throw an eye of ender into the air, and it floats upward in the direction of the nearest stronghold. Information technology so falls back to the basis and you tin can pick it up and throw it again. Note that the eye has a chance of breaking when you lot throw information technology, and so bring at least 15 eyes to spare. Make sure to become into third person view before throwing an eye so you can see the management the eye flies in likewise as whether it breaks or where it falls in case the eye flies behind y'all. Follow the ender eyes until they float downwardly, which indicates that a stronghold is underneath. If the eyes direct you to a village, the stronghold is most likely located nether the village'south coming together bespeak.‌[ BE simply ]

Dig underground to find the stronghold. Y'all might dig into a cave or even a ravine, so it could be difficult to find. Utilise water to put out any lava that is in the mode. Go on exploring the cave or keep digging until you meet stone bricks, which indicates that you take found the stronghold. One time you interruption in, get out your torches then that y'all can marking your go out and lite up the area. Y'all should also block off dead stop passages with asphalt to avert getting lost.

Triangulation [ ]

An alternate method for locating strongholds is to use the angles, in which ender eyes movement from two different points to mathematically calculate the coordinates of the stronghold. Given the coordinates of two points in the world, (X1, Z1) and (X2, Z2), and the exact angles at which optics of ender move, A1 and A2 (all of which can exist measured from the F3 debug screen), the stronghold is at the post-obit coordinates:

X = (Z1 - Z2 - X2cot(A2) + X1cot(A1)) / (cot(A1) - cot(A2))

Z = (X2 - X1 - Z1tan(A1) + Z2tan(A2)) / (tan(A2) - tan(A1)),

where tan(x) is the tangent function and cot(x) is the cotangent. By using this method to find the starting point for searching, information technology is commonly possible to find the stronghold using only three or iv ender eyes.

Accurate positioning [ ]

A more sophisticated method to observe a stronghold is to make utilise of the exact operation of the middle of ender, as well as the generation dominion of the stronghold. An centre of ender points to the clamper where a screw staircase, the get-go room generated in the stronghold, is located. The center of this entrance staircase is e'er exactly at the chunk coordinates four, ~, four, although the eyes of ender leads to clamper coordinates eight, ~, 8 (the heart of the clamper). So if the center of ender starts traveling downward, the role player should go to the four, ~, 4 chunk coordinates (or one block side by side to it, so they don't fall down the middle of the staircase) and commencement digging downward. This method requires a lot of practicing and sufficient understanding of the mechanics, but is so far the least time consuming method to find a stronghold, and is widely practiced within the Minecraft speedrunning customs. Note however that this doesn't employ to bedrock edition as the centre of the ender leads directly to the starting staircase.

Stronghold navigation [ ]

While exploring the hallways of the stronghold, a few techniques tin exist used to help not to get lost. First, notice the placement of oak and iron doors. If the door is flush with the wall, the same manner it'southward facing when you place the door betwixt the walls, information technology means this doorway leads further from the entrance staircase mentioned above. If the door is carved into the wall, that means the doorway leads toward the entrance staircase. And so if y'all enter the stronghold from somewhere other than the entrance staircase, information technology is recommended that you trace along the carved-in doors until you observe a screw staircase going up that is not connected to a room above. This is the archway staircase of the stronghold, and exploration from this point onward becomes much easier.

A few things to continue in mind when exploring the stronghold:

  • Doors flush with the wall always atomic number 82 away from the entrance staircase.
  • Both spiral and directly (cobblestone) staircases can only atomic number 82 downwardly from the archway staircase.
  • The entrance signal of a five-way crossing is always the 1 contrary to the curvation.
  • The portal room is at almost 5 corridors from the entrance, so if yous have go to far without fiding the portal room, yous are likely to be on the wrong way, then yous should caput dorsum to the archway and start discovering over again.
  • If you heard the sound of silverfish or lava, the portal room is likely nearby.

Portal room [ ]

Continue exploring the stronghold'due south hallways until you find the end portal room. Collect any breast loot that yous notice. Equally presently equally y'all encounter the portal room, run in every bit quick as y'all tin, equally an active silverfish spawner sits in the broken staircase that leads up to the portal. Kill all the silverfish in the room and destroy the spawner. Yous can besides place a stone brick stair in the empty space to consummate the staircase, which eases the walk up to the portal. Information technology is also recommended that yous apace plow the lava into obsidian considering silverfish could emerge from the blocks beside the lava basin and information technology could cause yous to be engulfed in lava.

To activate the portal, simply insert an heart of ender into each portal frame. Some of the portal frames may already contain an eye. Once all of the portal frames have been filled, the portal activates and emits a loud, dragon-like roar, "reminding" that you are virtually to fight the ender dragon.

The end portal room in a stronghold, with the portal activated.

Since the trip to the Cease is one-way, don't even call back about jumping into the portal until yous rearrange your inventory so that your hotbar contains the following:

  • Sword
  • Bow or crossbow
  • Pickaxe
  • Golden apples
  • A ho-hum falling potion
  • Ender pearls
  • Food (a full stack)
  • Blocks (a full stack)
  • Empty bottles

Put all of the items that you don't need in the fight, such every bit the loot constitute in the stronghold, into your ender chest. Selection up the ender chest using your Silk Bear on pickaxe. Brand sure yous are wearing all of the armor, but instead of your helmet, habiliment the carved pumpkin. Information technology is likewise recommended that you place a chest with things like: a chestplate (any blazon), leggings (any blazon), a shield, and a sword. You can apply these items if you die, notwithstanding if you have the gamerule "keep inventory" on, you practice not need these. Holding the ender pearls, enter the portal when ready.

The fight [ ]

Entering the End [ ]

The hitboxes of the ender dragon. The green boxes are where the dragon can be damaged.

When you lot jump into the portal, yous instantly get teleported to the End, giving no time to escape. When you make it in the End, y'all spawn on a 5×v obsidian platform. The platform normally generates on the surface of the island, so yous can but walk off. If it generates underground, dig up to the surface using a pickaxe. If information technology is away from the island, throw an ender pearl to the island to save your extra blocks.

If y'all are playing on Java Edition, information technology is strongly advised that yous printing F3 + B as shortly as you enter the Stop, which shows the hitboxes of the endermen and the ender dragon. Because the background colour of the End is dark, it tin exist hard to distinguish endermen from the groundwork, thus the white-colored hitboxes can assistance you avoid accidentally looking at them. The dragon's hitboxes are also shown, which can assist you determine the areas where the dragon can be damaged.

Get to the eye of the island every bit speedily equally possible, and if you lot see the dragon diving at you, quickly jump out of its way. Drink a slow falling potion in case you go knocked off. Earlier fighting, you need to do a few things.

Terrain [ ]

Because falling into the void kills y'all and destroys your gear, you should stay equally close to the heart of the isle as possible, or at least inside the circle of towers. If y'all get knocked off, you should immediately throw an ender pearl dorsum up. If y'all are quick plenty, and have aimed your shot correctly, information technology is possible to teleport out of the void and back onto the surface.

Backups [ ]

Information technology is recommended to bring backups with you, because they can deal with the endermen while y'all are taking on the dragon. They may also clear the surface area in the middle of the isle so that you take more space to motility effectually. Snow golems or iron golems brand the best backup because they have stronger and more effective attacks than tamed wolves. The only difference between the ii is that iron golems actually attack the endermen, while snow golems just chase them abroad. Bring plenty materials to spawn at least 5 golems.

Until you have spawned your golems, you should wear a carved pumpkin to avoid the endermen. The all-time time to spawn them is when the dragon is resting on its perch, when it does not assail you or your golems. Yous should besides spawn them to the sides, in instance it releases the dragon's breath.

After the reinforcements are spawned, reorganize your inventory so that your hotbar contains the following:

  • Sword
  • Bow or crossbow
  • Pickaxe
  • Gilt apples
  • A slow falling potion
  • Ender pearls
  • Blocks (a full stack)
  • Food (a full stack)
  • Empty bottles

Every bit presently as your inventory is organized properly, apace take off the pumpkin mask and put on your helmet. Now the showdown with the dragon begins.

Destroying the end crystals [ ]

Destroying the end crystals is a primal part of the battle, because they heal the dragon. With all of the crystals active, the dragon recovers faster than you could ever hope to damage it under normal conditions. It is possible to defeat the dragon while some crystals remain, provided the dragon spends enough fourth dimension away from them, but it is best to destroy all of them. I end crystal sits atop each obsidian pillar. There are usually eight to ten towers of different heights bundled in a circumvolve effectually the empty leave portal. The crystals on the tallest towers may exist difficult to meet, simply the healing beam they emit when the dragon is nearby reveals their locations. Try to destroy a crystal while it is healing the dragon because the dragon takes 10 ♥ ♥ ♥ ♥ ♥ damage if you do this.

The ender dragon being healed by an end crystal.

Shooting [ ]

The easiest fashion to destroy the crystals is to shoot them with your bow or crossbow. You should move then that you tin can come across it at least partially, aim your shot but to a higher place the crystal from your view, and accommodate your aim if needed. When destroyed, the crystal generates a massive explosion. If yous cannot come across the explosion, you lot you lot can listen for the explosion audio. Y'all should always shoot the crystals on the shortest towers because they are the easiest to shoot, and if you are using a crossbow yous should check how many arrows they accept after every shot.

Again, if you lot are playing on Java Edition, F3 + B can aid y'all clearly see the bounding boxes of the end crystals, equally well every bit that of your arrows. The hitboxes of crystals are quite a flake larger than their models, meaning yous can see their hitboxes at angles where you normally cannot see their models. Being able to conspicuously see where your arrows landed is also a huge advantage, since yous can stand still and adjust your shots, based on the landing sites of previous shots. Always proceed your attention on the dragon though, since a accuse attack or a dragon fireball tin catch you off guard!

Climbing [ ]

Attempting to climb to the tops of the towers is extremely dangerous. Even if you build up using a dragon-proof material, such as end stone, the dragon can easily knock you off while yous are climbing. Because of this, practise not first to climb the towers until you have drunk some other slow falling potion. However, information technology is necessary to become up to the acme of the caged towers somehow, because shooting them from the ground is ineffective unless you have the skill to find the gap between the obsidian and iron confined. If y'all choose to employ the method of pillaring up with blocks, identify h2o below so that in the event of you getting knocked off the platform, you can state safely in the water. Additionally, if you use h2o, and y'all have brought a Riptide trident, launch yourself into the air and land on the tops of the towers. Still, this technique may exist unreliable.

It is quicker and safer to use ender pearls than edifice up. I trick to measure your ender pearl shot is to fully charge your bow or crossbow and shoot an arrow merely over the acme border of the muzzle. Throwing an ender pearl at the exact same bending can strike one cake below the pointer'due south trajectory, teleporting you to the side of the cage. Break into the cage with your pickaxe, and look for the dragon to fly away, since it cannot intermission the atomic number 26 bars. If you take strong enough armor and are afflicted past Assimilation, hit the caged crystal with your sword. Otherwise, build a few blocks abroad from the crystal and shoot it with your bow or crossbow.

Once the caged crystal has been destroyed, don't go back downwards, considering some towers are taller than the caged ones. Build a few blocks above the caged tower and shoot the taller ones with your bow or crossbow. If the dragon knocks yous off, and you are not afflicted by Deadening Falling, you lot should apply an ender pearl to break your fall if you lot didn't offset with water. Throw a pearl back to the top of the caged tower and try to shoot the taller ones again. You could too throw a pearl to the tops of the tall towers and destroy the crystals with your sword. If yous are on the tallest tower, you can bank check how many crystals have been destroyed and how many remain. It is also a skillful spot to snipe the dragon.

Killing the dragon [ ]

If y'all are non sure that you have destroyed all of the crystals, permit the dragon fly away. If you come across a healing beam, then there is even so a crystal left. Once the concluding crystals have been destroyed you can start to attack the dragon. You tin can as well swap out your extra blocks with your water bucket, because you lot exercise non need the blocks anymore. There are many means to set on the dragon, just there are many things to picket out for.

Healing [ ]

The dragon has three types of attacks: torso attacks, the breath assail, and dragon fireballs. The more crystals you accept destroyed, the more often the dragon attacks you. It inflicts xv ♥ × 7.5 damage if information technology hits y'all with its head on hard manner, merely its wings inflict only 7 ♥ ♥ ♥ ♥ damage (without armor). The dragon's breath inflicts 6 ♥ ♥ ♥ damage per second. The dragon has an extremely high knockback ability and can throw the thespian into the air to fatal heights, and so they should go on drinking their dull falling potions when they run out. They make the player immune to all fall damage.

Continue track of health at all times. If you accept at least 12 ♥ × 6 damage at a time, hibernate behind a tower and eat a golden apple tree. You should utilize your healing potions if they are on the brink of expiry to recover instantly. If the totem of undying in your hand goes off, and yous have another totem, rapidly throw information technology in your off hand and resume fighting immediately.

Dragon's breath [ ]

The ender dragon perching and releasing the dragon'due south breath.

It is extremely useful to collect the dragon's breath during the fight because it tin can be used to make lingering potions, which tin assistance if you desire to fight the dragon again, or if you want to fight the wither (if you chose to fight the dragon first).

To collect the dragon'due south breath, wait for the dragon to perch and do its breath attack or shoot a dragon fireball, either of which puff out into lingering royal clouds. The only difference is that the dragon's breath comes instantly from the jiff attack, whereas you lot must await for the fireball to slam into the ground. To collect it, simply hold out an empty bottle and scoop upward the clouds in the same way y'all would fill up a bottle with water. Withal, yous should avoid making contact with the clouds, because the clouds cause damage. Armor cannot protect you from damage from the dragon's breath, because it counts as magic damage. The dragon'south breath is stackable, and so y'all should collect as much as possible. Additionally, the leftover bottles from your used potions can increase your collection.

Attacking [ ]

While the dragon is flying yous can shoot it with your bow or crossbow. However, the dragon is difficult to shoot considering it tin fly fast, and shots miss if they don't line upwardly properly. It is recommended to shoot at a spot in the dragon's flying trajectory, which is the area in front of it, and it flies far enough to get striking past the arrow. Try to mainly shoot it in the head because the dragon takes the most harm on its head.

The more than crystals you take destroyed, the more oftentimes the dragon dives at the portal. When information technology'south hovering over the portal, it is immune to arrow damage, and you are forced to use your sword. Here, get as many disquisitional hits as possible, which deal more damage, and it is possible to get more critical hits when you accept Slow Falling. It is as well suggested to drink a strength potion because y'all tin can inflict more impairment using the strength the potion provides.

After a few minutes, the dragon's behavior changes. Information technology dives at the portal once for every circle, then you should make sure that you always have the strength from the potions when the dragon perches. Recall the pattern of the dragon's attacks, and then that your attacks tin be efficient for the balance of the battle.

Once 200 ♥ × 100 damage has been inflicted, the dragon dies and drops four rare rewards.

Culling Strategy [ ]

A alternative approach (for Java edition simply) to defeating the Ender Dragon is based on trapping it in downflowing water while it is attempting to perch. This allows the player to hands assault the dragon until information technology dies, for instance, past using a bow.

The rewards [ ]

When killed, the dragon floats upward and disintegrates, with vivid imperial beams of light erupting from its body. Information technology then explodes and causes a sound effect to play that gradually fades away into the space darkness of the End, leaving almost no trace that it was e'er there. Four rewards then appear.

Feel [ ]

What the ender dragon looks like a few seconds after beingness killed.

After the dragon disappears, experience orbs rain from the sky. These orbs tin take the player from level 0 to level 68, which is worth 12,000 experience points. Some of the orbs may fall into the portal, then run a few laps around the portal and so sneak on the rim of the portal to grab some more. Since it takes progressively more than experience to proceeds a level at higher levels, the player gains enough to make over 10 level 30 enchantments. The best time for the player to enchant actress equipment is every bit presently as they go back domicile, in case they die and lose all of the precious levels they take earned (unless you have a lot of experience farms to get more levels than that).

Dragon egg [ ]

The second reward is the dragon egg. It sits on top of the portal when it first appears. All the same, it cannot be cleaved directly, as the egg teleports if the player attempts to do so.

Instead, affect the egg one time and let it teleport to a block of end rock. If the player can't find it, follow the regal teleportation particles. To choice up the egg, place a torch 2 blocks underneath it, and break the cease stone block it is sitting on. Since the egg obeys the constabulary of gravity, it falls onto the torch and break as a collectible item. If you forget to bring a torch with you, take one from the leave portal frame or employ any other transparent/half block similar a push button, slab or pressure plate.

Alternatively, if the actor has a piston and a source of redstone (such equally a lever), place the piston facing the egg and power it with the redstone source. The egg all the same breaks equally a collectible detail. To preclude the egg from falling into the portal, cover the portal with blocks.

If the player uses either of these strategies, they obtain the dragon egg successfully. It currently has no use other than as a trophy to show that the player has defeated the ender dragon, but it can serve as a beautiful ornament or an improver to a bays room at the histrion'southward base.

Cease gateway portal [ ]

Perhaps the biggest advantage of defeating the ender dragon is the terminate gateway portal, which generates later on the dragon dies. The histrion cannot walk through information technology normally because information technology is as well narrow to walk through. The easiest manner to enter it is to throw an ender pearl through it, but it is also possible to sprint-swim through it in if the player has a water bucket or fly through it with an elytra if the player already has 1. In Village and Pillage, the player tin can also use trapdoors to crawl through the portal. This portal is sometimes considered the only reason to need to fight the dragon, because it gives the histrion piece of cake access to the Terminate's outer islands, which is the simply place where the actor can find stop cities, shulkers, chorus trees, the elytra and the dragon head. Without the end gateway, they are about i,000 blocks abroad from the main fighting area against the dragon (in whatsoever direction). Note that you can live in the outer islands and but wander around, and you can find a lot of treasure. If you go too far and y'all want to get dorsum, y'all tin can jump into the void equally long as you take "keep inventory" on.

Exit portal [ ]

Since the fight takes place in the End, the most of import reward is the get out portal, which is the only style back habitation. It appears all the fourth dimension, just only activates when the dragon is killed. The portal looks like a fountain made of bedrock, with torches on the sides, and the "water" of the fountain is made of the portal blocks that returns the player back dwelling.

When the actor jumps into the portal, they are treated to the end verse form, which tells them that they accept basically "completed" the game. Even though it can be skipped, it is all the same highly recommended to read it. The histrion then respawns in the Overworld at the respawn point, which can be the world spawn point, a respawn anchor, or the last bed the role player had slept in. The player can then safely return to base.

The rematch [ ]

To accept a rematch with the ender dragon, the player must respawn it using end crystals. To brand ane, the actor needs seven pieces of glass, an eye of ender, and a ghast tear. The thespian must go to the Nether to go some of these materials.

To respawn the dragon, identify four end crystals i on each side of the exit portal. The crystals that are placed instantly deactivate the portal, shoot beams at the tops of the towers, and reset the crystals and cages on the towers. Afterward, all of the crystals shoot beams into the sky in harmony. The histrion hears an extremely loud roar and see a massive explosion, which resurrects the dragon to begin the fight again.

To respawn the dragon, place the end crystals in the configuration shown in the prototype below.

The positions of end crystals on the exit portal needed to respawn the ender dragon.

Subsequent dragons drop less experience and do non drop another dragon egg, but it is still useful because information technology is the only style to obtain more dragon's jiff. As well, information technology creates another cease gateway, which can exist used to observe more cease cities more easily, but the role player must gear up the aforementioned equipment all over again. However, if the player does want to fight again, the player tin can use new equipment that could non be used in the first boxing.

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Source: https://minecraft.fandom.com/wiki/Tutorials/Defeating_the_ender_dragon

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